Design Process

How I think before
I design anything.

Design without process is decoration. Here’s how I move from a vague problem to something real — and how five years of watching products break shapes every step.

Start with the problem, not the solution.

Before opening Figma I need to understand what's actually broken. This means talking to users, reading support logs, mapping existing flows, and asking uncomfortable questions about why things are the way they are.

In Practice · PipelineStudio

For PipelineStudio, I started by interviewing non-technical stakeholders who were supposed to use the existing dashboard. None of them could explain what a data pipeline was. That told me everything — the problem wasn't the UI, it was the mental model.

PipelineStudio

Turn what you heard into a problem worth solving.

Research is just noise until you shape it into a clear problem statement. I use How Might We questions to reframe findings into design opportunities — specific enough to act on, open enough to explore.

In Practice · Contractor Hub

After research on Contractor Hub, the real problem wasn't 'the form is confusing' — it was 'contractors don't understand what happens after they submit'. That reframe changed the entire design direction.

Contractor Hub

Draw the system before drawing the screen.

I map user flows and system flows before touching any UI. This forces clarity on edge cases, error states, and the difference between what a user expects to happen and what the system actually does.

In Practice · StockIT

For StockIT, mapping the inventory update flow revealed three separate user roles with conflicting mental models. Without the flow map we would have designed for one and broken the other two.

StockIT

Generate options before committing to one.

I sketch multiple directions for every key screen — not wireframes, rough concepts. The goal is to exhaust bad ideas quickly so the good ones have room to emerge. I present options to stakeholders rather than single solutions.

In Progress

Will be updated with a real example from current project work.

In Progress

Design in detail, then prototype fast.

High-fidelity design with a real design system — not because polish matters at this stage, but because the details reveal problems that low-fidelity hides. Then prototype just enough to test the critical decisions.

In Progress

Will be updated with a real example from current project work.

In Progress

The design isn't done until someone else uses it.

Usability testing with real users, not colleagues. I document findings systematically and feed them back into the design — not as a one-time step but as a continuous loop. Every test teaches me something the design assumed wrong.

In Progress

Will be updated with a real example from current project work.

In Progress
Toolkit

The tools behind the process.

Each tool earns its place at a specific stage. Nothing is used out of habit — only because it’s the right fit for the job.

Research

Maze

Unmoderated usability testing

Research

FigJam

Affinity mapping and synthesis

Define

Notion

Problem framing and HMW documentation

Map & Explore

Miro

User flow mapping and ideation

Build

Figma

High-fidelity design and prototyping

Build

Windsurf + Claude

Portfolio development and component building

Process meets product

See how this process
plays out in real work.

View Case Studies ↗